These are the constraints we hold ourselves to when building curriculums.
- Self-led: the learner is in control of their journey.
- Zero-touch: no instructor requirement.
- Asynchronous: doesn't require learners to all be in the same place at the same time.
- Time-unbound: can take as long as you need.
- Compelling: triggers people to return to train.
- Bite-sized: can be picked up and dropped off in small chunks.
- Right Challenge: pushes people to be in their Zone of Proximal Development at all times.
- Holistic: covers the core content, but also learning-to-learn and self-understanding: all together.
- Social: involves interacting with other people.
- Authentic context: learning happens in the environment the learning will be applied (or a simulation of that environment).
The learning space is packed with amazing players. We love:
Brilliant.org. By starting from the problems, Brilliant trains you to think like an engineer in bite-sized pieces.
Ecole 42. With a choose-your-own-path interdisciplinary graph curriculum, and immersive environment, 42 is held as one of the best software engineering schools in the world.
Makers.tech. We're biased, because we both worked on it. We love its educational approach which combines goal-directed methodologies with a progressive emotional intelligence curriculum.